Home Rules Help Monkee Says... (2006-05-03) |
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Doom Weapon Set by TobiXY
57kb This is a collection of various weapons from Doom and Doom II, simply converted to Wolf format without much editing (though I've not seen the chainsaw before). Please give credit to TobiXY for converting the weapons and ID Software for the original designs if you use these weapons in your project.
Date added: 2005-03-11 |
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Doom Monster Pack #1 by Ian Summerfield
544kb This is a set of Doom enemy sprites converted into Wolf3D format. Included in the zip are the following: Chaingun Commando, Cacodemon, Arch Vile, Brain Pod (arachnotron with no legs), Cyberdemon, Imp, Lost Soul, Mancubus, and Revenant. Please give credit to Ian Summerfield (Little Cherub) for converting these sprites if you use them in your project.
Date added: 2005-07-15 |
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Doom3 Monster Pack #1 by Ian Summerfield
73kb This is a set of Doom 3 enemy sprites created using characters from Wolfenstein, Spear of Destiny, and Corridor 7. Included in the zip are the following: Dr. Betruger, Dr. Betruger form #2, and Doom 3 Hell knight. Please give credit to Ian Summerfield (Little Cherub) if you use these characters in your project.
Date added: 2005-07-15 |
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Amp by Ian Summerfield
53kb This creature is based on the Imp enemy from Doom, with the arms of one of the gun toting zombies, also from Doom. Please give credit to Ian Summerfield if you use this character in your project. Currently appears in no projects.
Date added: 2005-01-01 |
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Commando Imp by Ian Summerfield
72kb This characters use some elements of Doom and Doom II enemies with a lot of editing to resemble the enemy by the same name from Doom III. This is a less cartoony version of the character included in Ian's "Commando and Mancubus" set. Please give credit to Ian Summerfield if you would like to use these characters in your project.
Date added: 2005-02-07 |
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Balrog by Majik Monkee
20kb I invented the idea for this enemy and several others as a joke, and decided to turn it into an actual sprite set even though I didn't plan to use it. It's basically an Archville from Doom II with a Doom Lost Soul for a head. Useful for replacing shooting bosses or even guards if you don't mind them having front frames only.
Date added: 2005-12-07 |
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Cane Elemental by Joshua Moore
29kb This character uses the Pain Elemental from Doom II as a base, with the gun from the Mancubus enemy, also from Doom II. There are also parts from the Lost Episodes ghost, and many hand drawn details. Designed to replace rocket and chaingun using Wolfenstein bosses. Please give credit to Joshua Moore if you use this character in your project.
Date added: 2005-02-17 |
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Z-Sec by Ian Summerfield
62kb This character is basically a recolored space marine from Doom. He can be used as a boss character, but is most fit to replace standard guards since there is a full set of frames for him. Please give credit to Ian Summerfield if you would like to use this character in your project.
Date added: 2005-01-28 |
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Sabaoth 2 by RGamesINC
125kb Submitted by "RGamesINC", this character uses elements from several different sources, including Doom, Duke 3D, and Wolf3D. It is designed to look like a character from Doom 3, but in the Wolfenstein fashion. Please give credit to RGamesINC and ID software if you use this character in your project.
Date added: 2005-02-14 |
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Commando And Mancubus by Ian Summerfield
42kb These characters use some elements of Doom and Doom II enemies with a lot of editing to resemble the enemies from Doom III with the same names. Both characters are included in the zip file. Please give credit to Ian Summerfield if you would like to use these characters in your project. Currently appears in no projects.
Date added: 2005-01-01 |
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Submissions and comments: Majik Monkee Site design by: Adam Biser Version 1.12.4 |