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Home Rules Help Monkee Says... (2006-05-03) |
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Colonel Eisenhande by Bruno Déo Vergílio
![]() This character uses General Fettgesicht as a base, with elements of Hans and Otto from Wolf3D as well. There has been some recoloring and other changes made as well, and it all blends together quite well to form a boss who attacks like Fatface or Barnacle Wilhelm. Please give credit to Bruno Déo Vergílio if you use this character in your project.
Date added: 2006-05-19 |
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Corridor 7 Aliens by Majik Monkee
![]() This is a set of alien sprites from Corridor 7 I extracted and converted to Wolf colors for my cancelled project "Uranus Attacks". All of the characters are contained in a single zip file. The sprites have been taken straight out of my SOD VSWAP for the project, and the frames are numbered accordingly. Note that the characters shown on the bottom row in the preview are all in "boss format", and only have frontal, attacking, and dying frames. Please give credit to Capstone Software for the original art and Majik Monkee for extracting the frames if you use these in your project.
Date added: 2005-01-19 |
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Alien Hulk by Majik Monkee
![]() This character was taken from the PC game "Half Life" and converted to a useable Wolfenstein format. I've created my own firing animations, since there wasn't much to the originals. Designed to replace Hans and Trans type bosses. I originally converted this character for "Countdown to Chaos", though I'm not sure I'll complete the project now.
Date added: 2005-02-28 |
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ATV by Majik Monkee
![]() A cross between the Mecha-Hitler armor, the Robot from Lost Episodes, and a couple of regular guards from Wolfenstein. Designed to be sort of a mobile attack vehicle. Currently used in no TC's.
Date added: 2005-01-01 |
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BOB by Majik Monkee
![]() Designed to resemble those bulky, clunky looking robots from those really old sci-fi movies, I was trying to make something that looked like what a bipedal robot would look like if it were invented around the early post WWII era. BOB used to stand for something, but I can't remember what now. Designed with parts of the NME robot from the ROTT original art, and parts of the Grau Adler body from Spear Resurrection by AReyeP and MCS. Currently used in no TC's.
Date added: 2005-01-01 |
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Assassain by Majik Monkee
![]() I noticed that most of the female bosses in Wolfenstein are huge, ugly Gretel Grosse clones, and thought I would take a crack at making one slightly different. She is still based on Gretel, but somewhat smaller, with some major modifications and recoloration. Currently used in no projects.
Date added: 2005-01-01 |
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Himmelpferd by Spiritblade-Inc
![]() Eric sent me a frame with the design for this character, and I whipped up the rest of the animations for it. It appears to be a recolored Grau Adler body with rocket launchers, a Sumbarine Willie helmet, and some major decoration to the body and face. Give credit to Spiritblade-Inc if you use this character in your project. Currently appears in no TC projects.
Date added: 2005-01-01 |
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Chupacabra by Majik Monkee
![]() Designed as a replacement for the Angel of Death, this is a cross between the original AOD and the Eniram boss from Corridor 7. Nothing spectacular, but not bad either. Currently appears in no projects.
Date added: 2005-01-01 |
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Chaingunner by Majik Monkee
![]() A mix of the Lost Episodes SS guard, a Hitler ghost head, and a Hitler chaingun, with some major recoloration. The frames are designed to serve as a boss, but the character could be used as a standard enemy as well. A variation will appear in "Kreml 3D" by Martin.
Date added: 2005-01-01 |
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Destroyer Mutant by RGamesINC
![]() This character appears to use some elements from what looks like the MAC Wolfenstein bosses, though I'm not completely sure. This set is well suited for replacing Hans and Trans type bosses. Please give credit to RGamesINC if you use this character in your project.
Date added: 2005-03-03 |
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Submissions and comments: Majik Monkee Site design by: Adam Biser Version 1.12.4 ![]() |