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Home Rules Help Monkee Says... (2006-05-03) |
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Amp by Ian Summerfield
![]() This creature is based on the Imp enemy from Doom, with the arms of one of the gun toting zombies, also from Doom. Please give credit to Ian Summerfield if you use this character in your project. Currently appears in no projects.
Date added: 2005-01-01 |
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Balrog by Majik Monkee
![]() I invented the idea for this enemy and several others as a joke, and decided to turn it into an actual sprite set even though I didn't plan to use it. It's basically an Archville from Doom II with a Doom Lost Soul for a head. Useful for replacing shooting bosses or even guards if you don't mind them having front frames only.
Date added: 2005-12-07 |
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Cane Elemental by Joshua Moore
![]() This character uses the Pain Elemental from Doom II as a base, with the gun from the Mancubus enemy, also from Doom II. There are also parts from the Lost Episodes ghost, and many hand drawn details. Designed to replace rocket and chaingun using Wolfenstein bosses. Please give credit to Joshua Moore if you use this character in your project.
Date added: 2005-02-17 |
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Commando And Mancubus by Ian Summerfield
![]() These characters use some elements of Doom and Doom II enemies with a lot of editing to resemble the enemies from Doom III with the same names. Both characters are included in the zip file. Please give credit to Ian Summerfield if you would like to use these characters in your project. Currently appears in no projects.
Date added: 2005-01-01 |
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Commando Imp by Ian Summerfield
![]() This characters use some elements of Doom and Doom II enemies with a lot of editing to resemble the enemy by the same name from Doom III. This is a less cartoony version of the character included in Ian's "Commando and Mancubus" set. Please give credit to Ian Summerfield if you would like to use these characters in your project.
Date added: 2005-02-07 |
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Doom3 Monster Pack #1 by Ian Summerfield
![]() This is a set of Doom 3 enemy sprites created using characters from Wolfenstein, Spear of Destiny, and Corridor 7. Included in the zip are the following: Dr. Betruger, Dr. Betruger form #2, and Doom 3 Hell knight. Please give credit to Ian Summerfield (Little Cherub) if you use these characters in your project.
Date added: 2005-07-15 |
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Doom Monster Pack #1 by Ian Summerfield
![]() This is a set of Doom enemy sprites converted into Wolf3D format. Included in the zip are the following: Chaingun Commando, Cacodemon, Arch Vile, Brain Pod (arachnotron with no legs), Cyberdemon, Imp, Lost Soul, Mancubus, and Revenant. Please give credit to Ian Summerfield (Little Cherub) for converting these sprites if you use them in your project.
Date added: 2005-07-15 |
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Doom Weapon Set by TobiXY
![]() This is a collection of various weapons from Doom and Doom II, simply converted to Wolf format without much editing (though I've not seen the chainsaw before). Please give credit to TobiXY for converting the weapons and ID Software for the original designs if you use these weapons in your project.
Date added: 2005-03-11 |
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Guardian by Ian Summerfield
![]() This character uses elements from a variety of Doom enemies, mixed together to form a different character (I think it's based on something from Doom 3). Please give credit to Ian Summerfield if you would like to use this character in your project. Currently appears in no projects.
Date added: 2005-01-01 |
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Horror Face by Majik Monkee
![]() This is another smashingly good character I designed as a joke and decided to do all the frames for anyway. It's a cross between two more Doom characters, in case you couldn't tell. It wasn't designed with any use in mind originally, though it would probably work best as a Schabbs or Otto replacement.
Date added: 2005-12-07 |
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Submissions and comments: Majik Monkee Site design by: Adam Biser Version 1.12.4 ![]() |