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Home Rules Help Monkee Says... (2006-05-03) |
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BOB by Majik Monkee
![]() Designed to resemble those bulky, clunky looking robots from those really old sci-fi movies, I was trying to make something that looked like what a bipedal robot would look like if it were invented around the early post WWII era. BOB used to stand for something, but I can't remember what now. Designed with parts of the NME robot from the ROTT original art, and parts of the Grau Adler body from Spear Resurrection by AReyeP and MCS. Currently used in no TC's.
Date added: 2005-01-01 |
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Endoskeleton by Majik Monkee
![]() Designed using the frames of the Dark Trooper Phase 1 from "Dark Forces". I extracted and edited the original images, and did some editing to the frames that didn't look quite right in the smaller format. Designed as a hand to hand attacking enemy. I designed the attack frames myself since I couldn't find the originals in the Dark Forces sprite set.
Date added: 2005-01-20 |
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Gun Droid by The Great Wasabi
![]() Designed using the frames from the ROTT original specs artwork, this character was actually done by "The Great Wasabi". It appears in his TC, "Dead World Rising 2" as the UAC Droid. I have removed the UAC logo from the frames included in the zip for download here. A text file written by The Great Wasabi is included with the zip, and remember to give him credit if you use this character in your project.
Date added: 2005-01-01 |
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Clyde the Cleaner by Richard Kelly
![]() This character uses the brown guard from Wolfenstein as a base, with basic recoloring to most of the frames. The attack and death frames, however, are completely redone. He is designed to be an android, and the new frames are designed accordingly. Designed to appear in Richard's project, "Orb of Calamity".
Date added: 2005-02-17 |
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NME by Majik Monkee
![]() I think that's what this robot is called...I'm not sure. I've never seen the original in the finished Rise of the Triad, so I just added some rolling, shooting, and exploding animations to the concept art. Currently appears in no TC projects.
Date added: 2005-01-01 |
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Die 001 by RGamesINC
![]() This character use the Hitler armor as a base, with the head of the Lost Episodes Robot, with quite a bit of editing and recoloration done to the frames. Currently does not appear in any projects. Give credit to RGamesINC if you use this character.
Date added: 2005-01-01 |
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Ubermorder by Majik Monkee
![]() A mix of various parts of enemies from Doom II, Hexen, and Heretic. This enemy is meant to be a zombie fitted with armor and huge cannons for hands. It was designed without any real use in mind. Currently does not appear in any projects.
Date added: 2005-03-08 |
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Iron Trooper by Majik Monkee
![]() This character is based on some sprites from the Dark Trooper in "Dark Forces". I extracted the sprites and resized and recolored them, and did some editing to make them look a little better in the smaller format. A full set of guard frames is included in the zip, but I kept some extra shooting and death frames so it can be used as a boss as well.
Date added: 2005-01-19 |
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Cyber Devan by RGamesINC
![]() This character is a cross between the Cyberdemon from Doom and Devan Shell from Jazz Jackrabbit, designed to be a spoof of the original Cyberdemon enemy. Please give credit to RGamesINC if you would like to use this character in your project. Currently appears in no TC projects.
Date added: 2005-01-01 |
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Cyberkill by Majik Monkee
![]() A Trans Grosse body with the head of Vision from the Avengers. Originally designed without a use in mind, but later adopted for a project. Originally designed for the now cancelled "Hundscheisse 2: The Sequel".
Date added: 2005-01-01 |
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Submissions and comments: Majik Monkee Site design by: Adam Biser Version 1.12.4 ![]() |