                                 "Cool BJ"

                             by Richard Kelly

        Behold - the goofiest Wolfenstein idea I've ever come up with.  This
silly little status bar tidbit was part of an add-on project I have yet to put
together.  The BJ part - which you now have - was abandoned because of the
simple fact that it was way too silly for the kind of Mod I was creating.  I
later learned that someone else already did an add-on with a very similar
theme to the Mod I was doing (Hallowein-stein;  I know it's misspelled).  I
then postponed my Halloween add-on ... in favor of making a TC out of one of
my older level sets.  Code modification allowed me to fix many bugs that the
EXE caused the levels to have, to increase ammo capacity to 200, and to let me
have more "Static Objects" in my maps, so some of the level layouts could be
less ... sparse.  :-)

        If you use this graphics set in Wolfenstein and not SOD though, keep
in mind that I didn't include the running "Cool BJ" sprites in the "Victory
Jump" sequence.  That's because I couldn't get the shades to look right when
I put them on the BJ sprite.  Maybe you'll have better luck.

        I also didn't include a "Mutant BJ" image, since I didn't think it
worked well with the rest of the images.  But if you *really* want a Mutant BJ
with shades, just use ReColorBMP.  :-P

        The BJ images in VGAGRAPH begin in Index 109 of Wolfenstein, and Index
119 in SOD.  The newer version of Wolfenstein with the "Read This!" enabled
has the BJ images start at Index 121.

	Have fun!

- Richard Kelly

ArborPA@Yahoo.COM
