|
Alien Hulk by Majik Monkee
23 kb
(Downloaded 121 times)
This character was taken from the PC game "Half Life" and converted to a useable Wolfenstein format. I've created my own firing animations, since there wasn't much to the originals. Designed to replace Hans and Trans type bosses. I originally converted this character for "Countdown to Chaos", though I'm not sure I'll complete the project now.
Categories: Aliens and Monsters, Bosses
Date added: 2005-02-28
|
|
Archangel by Majik Monkee
10 kb
(Downloaded 73 times)
This character is based on the Alien Controller enemy from "Half Life", and uses images taken directly from the game, scaled down and recolored. I originally used it as a SOD type ghost, but it could be used to replace a projectile only boss type enemy as well. I originally converted this character for "Countdown to Chaos", though I'm not sure I'll complete the project now.
Categories: Aliens and Monsters, Guards
Date added: 2005-02-28
|
|
Assassain by Majik Monkee
17 kb
(Downloaded 97 times)
I noticed that most of the female bosses in Wolfenstein are huge, ugly Gretel Grosse clones, and thought I would take a crack at making one slightly different. She is still based on Gretel, but somewhat smaller, with some major modifications and recoloration. Currently used in no projects.
Categories: Bosses, Females
Date added: 2005-01-01
|
|
ATV by Majik Monkee
32 kb
(Downloaded 121 times)
A cross between the Mecha-Hitler armor, the Robot from Lost Episodes, and a couple of regular guards from Wolfenstein. Designed to be sort of a mobile attack vehicle. Currently used in no TC's.
Categories: Bosses, Males, Vehicles
Date added: 2005-01-01
|
|
Balrog by Majik Monkee
20 kb
(Downloaded 61 times)
I invented the idea for this enemy and several others as a joke, and decided to turn it into an actual sprite set even though I didn't plan to use it. It's basically an Archville from Doom II with a Doom Lost Soul for a head. Useful for replacing shooting bosses or even guards if you don't mind them having front frames only.
Categories: Aliens and Monsters, Bosses, Doom
Date added: 2005-12-07
|
|
BOB by Majik Monkee
20 kb
(Downloaded 106 times)
Designed to resemble those bulky, clunky looking robots from those really old sci-fi movies, I was trying to make something that looked like what a bipedal robot would look like if it were invented around the early post WWII era. BOB used to stand for something, but I can't remember what now. Designed with parts of the NME robot from the ROTT original art, and parts of the Grau Adler body from Spear Resurrection by AReyeP and MCS. Currently used in no TC's.
Categories: Bosses, Robots
Date added: 2005-01-01
|
|
Captain Arsekick by Majik Monkee
20 kb
(Downloaded 54 times)
A cross between Hans Grosse and the head of Captain America. Designed out of boredom, but later adopted for use in a project. Originally designed for the now cancelled "Hundscheisse 2: The Sequel".
Categories: Bosses, Males
Date added: 2005-01-01
|
|
Cartoon Creatures by Majik Monkee
76 kb
(Downloaded 47 times)
I was surfing the web, and I came across some sprite sheets with some characters from a game called "Don't Pull" (kind of a dumb name for a game if you ask me). The characters were so "cutesy" that I couldn't resist converting them to Wolf format to be subjected to mod style mayhem. Note that there are forward, backward, and side walking frames, but none in between. Most of the frames are straight conversions, though the Dino's attack and death were mostly my creation. Thanks to "ACE_Spark" for the original sprite sheets .
Categories: Cartoons, Guards
Date added: 2005-10-31
|
|
Chaingun Raven by Majik Monkee
19 kb
(Downloaded 64 times)
I love the Playstation "Metal Gear: Solid", and was unable to resist copying Vulcan Raven. Featuring General Fettgesicht's legs, and a majorly edited Barnacle Wilhelm upper body, I tried to add the tattoo's and markings from the original Vulcan Raven as well. Currently appears in no TC's.
Categories: Bosses, Males, Metal Gear Solid
Date added: 2005-01-01
|
|
Chaingunner by Majik Monkee
16 kb
(Downloaded 106 times)
A mix of the Lost Episodes SS guard, a Hitler ghost head, and a Hitler chaingun, with some major recoloration. The frames are designed to serve as a boss, but the character could be used as a standard enemy as well. A variation will appear in "Kreml 3D" by Martin.
Categories: Bosses, Males
Date added: 2005-01-01
|
Submissions and comments: Majik Monkee
Site design by: Adam Biser
Version 3.0